.PersonalProfile {
"Games Development student and full-stack developer with hands-on Unity and Unreal experience in C# and C++.
I build maps and gameplay systems (movement, inventory, scripted events).
Competitive team player (hurling, competitive video games) who uses teamwork, communication and strategy to meet goals.
A lifelong gaming enthusiast with a huge appreciation of retro games."
}
.Skills {
Programming Languages: C#, C++, SQL, Kotlin, Java;
Scripting Languages: LUA, JavaScript, GSC;
Markup & Data Formats: HTML (+ CSS), JSON, XAML;
Software: Unity, Unreal, Visual Studio, Android Studio, Hammer, Radiant (+ Radiant Black), Maya, Blender, Photoshop, Git, Azure, SQL Server, IDA, Ghidra;
Virtualization: HyperV, GPU Paravirtualisation, GPU Passthrough;
}
.Projects {
Racing Project: A demo of a racing game I am currently working on, comes with damage model, mesh deformation, cel shading. Plays inside of browser; [Play]
Split Shift: 3D open world Unity racing game, unique visual and vehicle physics utilising technologies like VR, model deformation, opponent AI with addictive gameplay loop; [Link]
Troubles: 3D Unity game inspired by Call of Duty Zombies, individual project that utilised the Animator, ScriptableObjects, clean inventory system and a Quake style physics system; [Link]
Kill All Aliens: Fast-paced Unity 2D zombie shooter with a variety of different maps and a distinctive art style inspired by GTA1/2; [Link]
Prison: Call of Duty MW3 map, offers lots of interactable objects built in Radiant along with GSC scripting. Includes destructible objects, multi-story elevator, scripted events and custom FX; [Link]
Mullaghmore: Scenic multiplayer custom map built in Radiant for Call of Duty 4 based upon my village; [Link]
Poolday: A NZP map inspired by the custom map “Poolday” for Counter Strike, this map was modified in the Hammer map making tool into a zombies map with extra areas; [Link]
}
.Education {
ATU Sligo: BSc in Games Development, currently in Year 3 - expected graduation 2027;
Grades:
- Introduction to Programming: 72%;
- Game Content Design 1: 80%;
- Game Content Design 2: 66%;
- 3D Game Programming: 61%;
- Database Technologies: 47%;
- Data Structures and Algorithms: 50%;
- Mathematics 4: 58%;
- Object Oriented Development: 56%;
- Software Quality and Testing: 58%;
- Computer Systems: 81%;
Sligo CFE: QQI Level 5 in Software Development;
Distinctions:
- OOP, Database Methods, Software Architecture, Communications;
Merit:
- Maths for information technology;
}
.AdditionalLearning {
Cisco Network Academy: Networking Basics, C++ Essentials 1;
}
.Experience {
Pier Head Hotel: Kitchen, Bar, Restaurant and Hotel - (2018 - 2022);
Duties:
- Worked across kitchen, bar and restaurant during busy services, coordinating with colleagues;
Skills:
- Teamwork, Organisation, Problem solving, Managing, Multi-tasking and Communication;
Langs Bar & Restaurant: Kitchen - (2022 - 2024);
Duties:
- Adapted quickly to the work environment and stayed 2 years;
Skills:
- Reliable and Responsible;
}
.AboutMe {
Hobbies & Interests:
- Hurling for my local club,
- Engaging with my local community,
- Competitive video games,
- Studying computer software and hardware,
- Reverse engineering with IDA and Ghidra,
- Racing, vehicle technologies,
- Learning different cultures and languages;
}
.Info {
Location: Mullaghmore, County Sligo, Ireland;
Email: S00240648@atu.ie;
GitHub: s00240648;
LinkedIn: oisín-mc-gloin;
Portfolio: oisinmg.ie;
}
/* Contact for inquiries */
/* Games Development student | C# / C++ | Unity & Unreal */